Visual casino rules trainer

Craps & Roulette Visual Trainer

Learn the table layouts, what each bet means, and how common outcomes work with guided lessons, clickable diagrams, practice rolls, roulette spins, and quick quizzes.

Craps table map

Click any bet area
Place 4Wins on 4 before 7
Place 5Wins on 5 before 7
Place 6Common place bet
Place 8Common place bet
Place 9Wins on 9 before 7
Place 10Wins on 10 before 7
HardwaysPairs only: hard 4, 6, 8, 10
ComeA new Pass Line-style bet after a point
FieldOne-roll bet: 2,3,4,9,10,11,12 win
Don't ComeA new Don't Pass-style bet after a point
Prop BetsHigh risk center bets
Pass LineMost common beginner bet
Don't PassBetting against the shooter

Guided craps lessons

Mark each one

1. The basic rhythm

Craps runs in two phases: come-out roll and point phase. The shooter starts with the come-out roll.

2. Pass Line

On the come-out roll, 7 or 11 wins. 2, 3, or 12 loses. Any 4, 5, 6, 8, 9, or 10 becomes the point.

3. The point

After a point is set, Pass Line wins if the point repeats before a 7. It loses if 7 rolls first.

4. Odds bets

After the point, many players add odds behind Pass Line. Odds pay true odds, but the base Pass Line bet still pays 1:1.

Roulette table map

Spin
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Click a number for a straight-up bet, or use the outside bet buttons below. The simulator shows what wins, what loses, and why.

Guided roulette lessons

Mark each one

1. Inside vs. outside

Inside bets target exact numbers or small groups. Outside bets target larger groups like red/black, odd/even, dozens, or columns.

2. Straight-up bet

A straight-up bet picks one number. It pays 35:1 when it hits, but it is unlikely to land on a specific number.

3. Even-money bets

Red/black, odd/even, and low/high pay 1:1. Green 0 and 00 are why these are not true 50/50 bets.

4. Table type matters

European roulette has one green zero. American roulette has 0 and 00, which changes the probabilities.

Craps quick cheat sheet

Beginner focus
Pass Line

Come-out: 7/11 win, 2/3/12 lose. Any 4/5/6/8/9/10 becomes the point. After point: repeat point before 7 to win.

Don't Pass

Come-out: 2/3 win, 7/11 lose, 12 usually pushes. After point: 7 before the point wins.

Come Bet

Works like a new Pass Line bet after a point is established. It travels to a number and then waits for that number before 7.

Place 6 / Place 8

Wins when 6 or 8 rolls before a 7. These are common because 6 and 8 are frequent point numbers besides 7.

Odds Behind

Extra bet after a point. Pays true odds: 4/10 pay 2:1, 5/9 pay 3:2, 6/8 pay 6:5.

Field

One-roll bet. 2,3,4,9,10,11,12 win; 5,6,7,8 lose. 2 and 12 payout rules vary by table.

Roulette quick cheat sheet

Payouts
Straight up

One exact number. Pays 35:1.

Split

Two adjacent numbers. Pays 17:1.

Street

Three-number row. Pays 11:1.

Corner

Four-number square. Pays 8:1.

Dozens / columns

Twelve numbers. Pays 2:1.

Red/black, odd/even, low/high

Eighteen numbers. Pays 1:1. Green zero spaces make the house edge.